Fantasy Shooter

For the two day May Day Game Jam, my team of four created this fantasy shooter game.  I wrote out the asset lists, created the schedule, and assisted with programming.  Using Unity and C#, I created the enemy spawners, some level design, and created clocks which give the player health.  Through communication, agile design, and careful planning we created a well polished game within two days.


Night Sky Sailing

To practice my C# and Unity programming, I made this game with a friend.  We managed scope well to create a simple game in under 10 days.  I worked on the level design and several iterations of the movement for the game.  We created a short but compelling game which we accomplished through SMART goals.

Dream Boat.png

MetroidVania Platformer

During the MetroidVania Month Game Jam, I programmed a simple platformer game with a team of seven.  My excellent teamwork and communication skills helped us keep our repository organized.  The game was made with Unity and C#.  I managed the source control for the team with over 100 commits using git, GitHub, and Sourcetree.  I programmed the player movement, helped with debugging, and worked on level design.


Cooking Management Video Game

I worked with a 16 person team on this year-long project as a producer and designer.  While on the project, I created over 160 dialogue options, balanced gameplay, and managed the project timeline.  I worked with large game design documentation keeping it organized, communicating changes clearly, and working collaboratively with the team.  I practiced teamwork while building game mechanics with the other four game designers on the team.  During bug testing, I took the initiative to gather more playtesters than any other team member and found the second most bugs of anyone.


Interested in learning more about my work or how we can collaborate on an upcoming project? Reach out today.

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