Fantasy Shooter
For the two day May Day Game Jam, my team of four created this fantasy shooter game. I wrote out the asset lists, created the schedule, and assisted with programming. Using Unity and C#, I created the enemy spawners, some level design, and created clocks which give the player health. Through communication, agile design, and careful planning we created a well polished game within two days.
Night Sky Sailing
To practice my C# and Unity programming, I made this game with a friend. We managed scope well to create a simple game in under 10 days. I worked on the level design and several iterations of the movement for the game. We created a short but compelling game which we accomplished through SMART goals.
MetroidVania Platformer
During the MetroidVania Month Game Jam, I programmed a simple platformer game with a team of seven. My excellent teamwork and communication skills helped us keep our repository organized. The game was made with Unity and C#. I managed the source control for the team with over 100 commits using git, GitHub, and Sourcetree. I programmed the player movement, helped with debugging, and worked on level design.
Cooking Management Video Game
I worked with a 16 person team on this year-long project as a producer and designer. While on the project, I created over 160 dialogue options, balanced gameplay, and managed the project timeline. I worked with large game design documentation keeping it organized, communicating changes clearly, and working collaboratively with the team. I practiced teamwork while building game mechanics with the other four game designers on the team. During bug testing, I took the initiative to gather more playtesters than any other team member and found the second most bugs of anyone.